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Mage Armour

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Mage Armour is a level 1 abjuration spell. It allows spellcasters to surround an unarmoured creature (including themselves, if unarmoured) with magical protection.

Description

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

This effect does not stack with Unarmoured Defence.

The target can't be wearing Armour.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_MageArmor

Condition: Mage Armour

Mage Armour Mage Armour

Duration: Until Long rest

How to learn

Classes: Granted by features:

Granted by items:

Other ways to learn:

Notes

  • Also granted to Warlocks who choose the Eldritch Invocation Armour of Shadows Armour of Shadows at level 2+. This version of the spell only targets the caster, and does not expend a Spell Slot.
  • This buff persists if the caster is removed from the active party, even if rejoining later.
    • If cast by a Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list immediately removes the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster need not keep this spell Prepared to maintain the buff.
  • If a party member who has Mage Armour equips a piece of Armour, the buff is removed. Mage Armour is not be reapplied when unequipping that Armour; it must to be cast on them once more.
  • The normal base Armour Class Armour Class is 10 + Dexterity modifier; this spell changes it to 13 + Dexterity modifier.
  • Gloves and Helmets marked as Light Light, Medium Medium or Heavy Armour Heavy Armour count as armour, and prevent Mage Armour from working.
  • Mage Armour works while a Shield Shield is equipped.
  • Mage Armour Mage Armour, Draconic Resilience Draconic Resilience, Unarmoured Defence (Barbarian) Unarmoured Defence (Barbarian), Unarmoured Defence (Monk) Unarmoured Defence (Monk) and Barkskin Barkskin all change base armour class and therefore do not stack.
    • If the recipient has multiples of these they only get the benefit that which provides the best Armour Class Armour Class.
  • Mage Armour works in Wild Shape Wild Shape as long as the user has no armour equipped before transforming.
    • This effect only works on forms with a base Armour Class Armour Class of less than 13.
  • Mage Armour does not count as wearing armour for things like Unarmoured Movement Unarmoured Movement, Become the Bulwark Become the Bulwark and Defence Defence.
  • The incantation for Mage Armour is Mactē Virtutē, Latin for "With great virtue".

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