Ad placeholder
Mage Armour
(Redirected from Mage Armor)
Jump to navigation
Jump to search
Mage Armour is a level 1 abjuration spell. It allows spellcasters to surround an unarmoured creature (including themselves, if unarmoured) with magical protection.
Armour Class increases to 13 + its Dexterity modifier.
UID
Spell flags
Description
Surround an unarmoured creature in a protective magical force. Its
This effect does not stack with Unarmoured Defence.
The target can't be wearing Armour.
Properties
- Cost
Action +
Level 1 Spell Slot
- Details
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_MageArmor

Condition: Mage Armour
Duration: Until Long rest
- Base
Armour Class is 13.
How to learn
Classes:
- Class level 1: Sorcerer, and Wizard
- Class level 3: Arcane Trickster, and Eldritch Knight
Granted by items:
Other ways to learn:
- Wizards can scribe a
Scroll of Mage Armour to their spellbooks.
Notes
- Also granted to Warlocks who choose the Eldritch Invocation at level 2+. This version of the spell only targets the caster, and does not expend a Spell Slot.
- This buff persists if the caster is removed from the active party, even if rejoining later.
- If cast by a Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list immediately removes the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster need not keep this spell Prepared to maintain the buff.
- If a party member who has Mage Armour equips a piece of Armour, the buff is removed. Mage Armour is not be reapplied when unequipping that Armour; it must to be cast on them once more.
- The normal base
Armour Class is 10 + Dexterity modifier; this spell changes it to 13 + Dexterity modifier.
- The recipient still get bonuses from other sources that do not change their base armour class, such as +1 AC robes,
Bracers of Defence, , etc.
- The recipient still get bonuses from other sources that do not change their base armour class, such as +1 AC robes,
- Gloves and Helmets marked as , or count as armour, and prevent Mage Armour from working.
- Mage Armour works while a is equipped.
- If the recipient has multiples of these they only get the benefit that which provides the best
Armour Class.
, , , and all change base armour class and therefore do not stack.
- If the recipient has multiples of these they only get the benefit that which provides the best
- Mage Armour works in
- This effect only works on forms with a base
Armour Class of less than 13.
as long as the user has no armour equipped before transforming.
- This effect only works on forms with a base
- Mage Armour does not count as wearing armour for things like and . ,
- The incantation for Mage Armour is Mactē Virtutē, Latin for "With great virtue".
External links[edit | edit source]
Mage armor on the Forgotten Realms Wiki