Absolute Power: Difference between revisions

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| name = Absolute Power
| name = Absolute Power
| weapons = Faithbreaker
| weapons = Faithbreaker
| summary = '''Faithbreaker''' is a [[weapon action]] that deals additional {{DamageType|Force}} damage, adds your strength bonus to your damage a second time, and pushes targets away.
| summary = '''Absolute Power''' is a [[weapon action]] that deals additional {{DamageType|Force}} damage, adds your strength bonus to your damage a second time, and pushes targets away.
| description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
| description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
| on save = Target isn't pushed back.
| on save = Target isn't pushed back.

Revision as of 08:54, 23 March 2024

Absolute Power is a weapon action that deals additional Damage TypesForce damage, adds your strength bonus to your damage a second time, and pushes targets away.

Description

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

Properties

Cost:
Action
Damage:
Normal weapon damage
+
Strength modifier Damage TypesWeapon damage
+
D6 Force.png 1d6 (1~6) Damage TypesForce damage
Details:
Attack roll
STR Save (Spell save DC) (On Save: Target isn't pushed back.)
 Range: Normal weapon range
Recharge: Short rest

How to learn

Granted by the weapons: