Barkskin: Difference between revisions

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| level = 2
| level = 2
| school = Transmutation
| school = Transmutation
| ritual =
| ritual =  
| classes = Druid, Ranger, Nature Domain
| classes = Druid, Ranger, Nature Domain
| class learns at level 3 = Druid, Nature Domain
| class learns at level 3 = Druid, Nature Domain
| class learns at level 5 = Ranger
| class learns at level 5 = Ranger
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture.  
| summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture.
| description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16.
| description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16.
| action type = action
| action type = action
| attack roll =
| attack roll =  
| damage =
| damage =  
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| damage modifier =  
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| extra damage per =  
| concentration = yes
| concentration = yes
| range = melee
| range = melee
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
| aoe m =  
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| condition = Barkskin
| condition = Barkskin
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save =
| condition save =  
| area =
| area =  
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| area category =  
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| area range m =
| area range m =  
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| variants =
| variants =  
| notes =
| notes = * {{Class|Circle of the Land}}s who choose the Forest Land at level 3 learn this spell automatically.
* {{Class|Circle of the Land}}s who choose the Forest Land at level 3 learn this spell automatically.
* While similar to [[Mage Armour]], [[Barkskin]] doesn't modify the base armour class, it instead sets the total armour class to 16 if it would have been lower.
| video =
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Barkskin|long}}
* {{FRWiki|Barkskin|long}}

Revision as of 07:58, 16 September 2023

Template:Up to date

Barkskin Icon.png

Barkskin is a level 2 transmutation spell. This spell allows spellcasters to fortify the defense of a willing creature and increase their Armour Class. While under the effect of this spell, the target's skin has a bark-like texture.

Description

Touch a willing creature to toughen its skin and increase its Armour Class Armour Class up to 16.

Properties

Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Barkskin

Barkskin Barkskin

Duration: Until Long rest

How to learn

Classes:

Notes

  • Circle of the Land Druids who choose the Forest Land at level 3 learn this spell automatically.
  • While similar to Mage Armour, Barkskin doesn't modify the base armour class, it instead sets the total armour class to 16 if it would have been lower.

External Links