Blight: Difference between revisions

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(add caveat about plants)
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* The description given is not entirely correct in how the spell functions:
* The description given is not entirely correct in how the spell functions:
** When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not
** When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not
* There are very few [[:Category:Plants|plants]] in the game.  By the time you get this spell you're likely in Act II where all the plants are resistant to necrotic damage anyway, so the maximum damage clause is rarely relevant.
| video = Blight Visuals.mp4
| video = Blight Visuals.mp4
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Revision as of 00:31, 17 November 2023

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Blight.webp

Blight is a level 4 necromancy spell. This spell allows spellcasters to drain the moisture and vitality from a target creature using necromantic energy. It's especially effective versus plants.

Description

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

On Save: Target still takes half damage.

No effect on undead and constructs.

Properties

Damage
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic damage (Constitution save to halve)
Details
 Range: 9 m / 30 ft

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesNecrotic damage for each Spell Slot Level above 4th.

How to learn

Classes:

Notes

  • Circle of the Land Druids who choose the Coast Land at level 7 learn this spell automatically.
  • Granted by Woe. Recharge: Long rest
  • The description given is not entirely correct in how the spell functions:
    • When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not
  • There are very few plants in the game. By the time you get this spell you're likely in Act II where all the plants are resistant to necrotic damage anyway, so the maximum damage clause is rarely relevant.

Visuals

External Links