Branding Smite: Difference between revisions

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| hit cost = bonus, spell2
| hit cost = bonus, spell2
| damage = weapon
| damage = weapon
| damage type = Weapon
| extra damage = 2d6
| extra damage = 2d6
| extra damage type = Radiant
| extra damage type = Radiant

Revision as of 22:11, 16 April 2024

Branding Smite Melee.webp

Branding Smite is a level 2 evocation spell. This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning Invisible Invisible

Description

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.

Properties

Cost
Action
Cost on hit
Bonus action + Level 2 Spell Slot
Damage
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant damage
Details
Attack roll
CON Save
 Range: Normal weapon range
Concentration Concentration

At higher levels

Deals an additional 1d6Damage TypesRadiant damage per level.

Variants

Condition: Branding Smite

Branding Smite Branding Smite

Duration: 10 turns

Constitution saving throw

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

External Links