Branding Smite: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{SpellPage | |||
| name = Branding Smite | | name = Branding Smite | ||
| image = Branding Smite Melee.webp | | image = Branding Smite Melee.webp | ||
Line 16: | Line 16: | ||
| hit cost = bonus, spell2 | | hit cost = bonus, spell2 | ||
| damage = weapon | | damage = weapon | ||
| damage type = Weapon | |||
| extra damage = 2d6 | | extra damage = 2d6 | ||
| extra damage type = Radiant | | extra damage type = Radiant | ||
| range = weapon | | range = weapon | ||
| concentration = yes | | concentration = yes | ||
| save = CON | |||
| condition = Branding Smite | | condition = Branding Smite | ||
| condition duration = 10 | | condition duration = 10 | ||
Line 32: | Line 34: | ||
== External Links == | == External Links == | ||
* {{FRWiki|Branding smite|long}} | * {{FRWiki|Branding smite|long}} | ||
[[Category:Sources of Radiant damage]] |
Revision as of 22:11, 16 April 2024
Branding Smite is a level 2 evocation spell. This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning Invisible
Description
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
- This spell, unlike other Smite Spells, will work with Ranged weaponry.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 2 Spell Slot
- Damage
- Normal weapon damage
- + 2d6 (2~12) Radiant damage
- Details
- Attack roll
- CON Save
- Range: Normal weapon range
- Concentration
At higher levels
Deals an additional 1d6Radiant damage per level.Variants
Condition: Branding Smite
Branding Smite
Duration: 10 turns
- Cannot turn Invisible.
How to learn
Classes:
- Class Level 5: Paladin
Races:
- Character level 5: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)