Branding Smite: Difference between revisions

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'''Branding Smite''' is a [[Spell#Level 2 Spells|Level 2]] Evocation Spell. This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning [[Conditions#Invisible|Invisible]].
{{SpellPage
[[File:Branding Smite (Melee) Icon.png|thumb|240x240px|{{AbilityInfobox
| name = Branding Smite
| title = <div style="font-size:105%; font-family:Georgia;">''"Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning [[Condition#Invisible|Invisible]]."''</div>
| image = Branding Smite Melee.webp
----
| level = 2
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
| school = Evocation
----
| classes = Paladin
| Damage = Weapon Damage <span style="color:#ffcc00">+ 2d6</span>
| class learns at level 5 = Paladin
| Damage Types = [[Damage Types|<span style="color:#ffcc00">Radiant</span>]]
| races = Zariel Tiefling
| Range = Weapon Range
| race learns at level 5 = Zariel Tiefling
| School = Evocation
| summary = This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning {{Cond|Invisible}}
| Saving Throw = [[Constitution]]
| description = Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}.
| Concentration = Required
| Condition = [[Condition#Branding Smite|Branding Smite]]
| Duration = 10 turns
| Class = [[Paladin]]
}}]]


==Description==
* This spell, unlike other Smite Spells, will work with Ranged weaponry.
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning [[Conditions#Invisible|Invisible]].  
| attack roll = yes
| cost = action
| hit cost = bonus, spell2
| damage = weapon
| damage type = Weapon
| extra damage = 2d6
| extra damage type = Radiant
| range = weapon
| concentration = yes
| save = CON
| condition = Branding Smite
| condition duration = 10
| condition save = Constitution
| condition save effect = negate
| variants = Branding Smite (Melee), Branding Smite (Ranged)
| higher levels = Deals an additional {{DamageText|1d6|Radiant}} damage per level.
| notes =
* Zariel [[Tiefling]]s can only cast the spell once per [[Long Rest]].
}}


If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and [[Bonus Action]] are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
== External Links ==
==Properties==
* {{FRWiki|Branding smite|long}}
{{C|[[File:Actions Icon.png|frameless|25px]] Action + [[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}}


''Available to level 2 [[Paladin]].''
[[Category:Sources of Radiant damage]]
*Initial Damage: Weapon damage +{{DamageInfo|count=2|die=6|type=Radiant}}
*Attack Roll
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Weapon Range}}
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Spell Variants:
**[[File:Branding Smite (Melee) Icon.png|frameless|25x25px]] Branding Smite (Melee)
**[[File:Branding Smite (Ranged) Icon.png|frameless|25x25px]] Branding Smite (Ranged)
{| class="wikitable" role="presentation"
|[[File:Branding Smite (Melee) Icon.png|frameless|25x25px]]<b> Branding Smite</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*The afflicted entity sheds light in a 1.5m / 5ft radius, prevent it from becoming [[Conditions#Invisible|Invisible]].
|}

Revision as of 22:11, 16 April 2024

Branding Smite Melee.webp

Branding Smite is a level 2 evocation spell. This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning Invisible Invisible

Description

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.

Properties

Cost
Action
Cost on hit
Bonus action + Level 2 Spell Slot
Damage
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant damage
Details
Attack roll
CON Save
 Range: Normal weapon range
Concentration Concentration

At higher levels

Deals an additional 1d6Damage TypesRadiant damage per level.

Variants

Condition: Branding Smite

Branding Smite Branding Smite

Duration: 10 turns

Constitution saving throw

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

External Links