Charm: Difference between revisions

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| used by creatures = Illithid, Full-Illithid, Minthara
| used by creatures = Illithid, Full-Illithid, Minthara
| notes = * The saving throw does not always appear in the combat log.
| notes = * The saving throw does not always appear in the combat log.
* The charm takes effect AFTER the triggering attack.
* The charm takes effect ''after'' the triggering attack, so this is mainly useful against creatures that can make multiple attacks in a turn.
| other ways to learn = * Unlock with a [[Mind Flayer Parasite Specimen]] after obtaining the following [[illithid powers|illithid power]]:  
| other ways to learn = * Unlock with a [[Mind Flayer Parasite Specimen]] after obtaining the following [[illithid powers|illithid power]]:  
** {{SAI|Favourable Beginnings}}
** {{SAI|Favourable Beginnings}}

Latest revision as of 18:42, 10 April 2024

Charm.webp

Charm is a passive feature and Illithid Power. This feature allows a character to Charmed Charmed an enemy as a reaction.

Description

Channel the dark allure of the tadpole to Charmed Charmed an enemy that attacks you, preventing them from attacking you until their next turn.

Properties

Cost:
Reaction
Details:
 Range: 9 m / 30 ft
WIS Save (Spell save DC)

Condition: Charmed

Charmed Charmed

Duration: 1 turn

Spell save DC  Wisdom saving throw

How to learn

Used by creatures: Illithid, Full-Illithid, and Minthara

Other ways to learn:

Notes

  • The saving throw does not always appear in the combat log.
  • The charm takes effect after the triggering attack, so this is mainly useful against creatures that can make multiple attacks in a turn.