Command: Flee: Difference between revisions

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''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].''
''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].''
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}



Revision as of 16:41, 16 July 2023

Command (Flee) is a variant of the Level 1 Enchantment Spell, Command. This spell allows spellcasters to order their target to temporarily flee and do nothing else.

"Command a creature to flee from you on its turn and do nothing else."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Command: Flee
Duration 1 turn
Class Bard, Cleric, Paladin

Description

Command a creature to flee from you on its turn and do nothing else.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric and level 2 Paladin.

  • Range: Range Icon.png 18m / 60ft
  • Saving Throw: Save Throw Icons.png Wisdom

At Higher Levels

When the spell is cast at 2nd Level or higher, you can target an additional creature for each spell slot level above 1st. The creatures must be within 9m / 30ft of each other.