Command: Halt: Difference between revisions

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''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].''
''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].''
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}



Revision as of 16:41, 16 July 2023

Command (Halt) is a variant of the Level 1 Enchantment Spell, Command. This spell allows spellcasters to order their target temporarily from moving or taking action.

"Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Command: Halt
Duration 1 turn
Class Bard, Cleric, Paladin

Description

Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric and level 2 Paladin.

  • Range: Range Icon.png 18m / 60ft
  • Saving Throw: Save Throw Icons.png Wisdom

At Higher Levels

When the spell is cast a 2nd Level or higher, you can target an additional creature for each spell slots level above 1st. The creatures must be within 9m / 30ft of each other.