Command: Halt: Difference between revisions

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'''Command (Halt)''' is a variant of the [[Spells#Level 1 Spells|Level 1]] Enchantment Spell, [[Command]]. This spell allows spellcasters to order their target temporarily from moving or taking action.
{{SpellPage
 
| name = Command (Halt)
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
| image = Command Halt Icon.png
 
| level = 1
[[File:Command Halt Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| school = Enchantment
| title = <div style="font-size:105%; font-family:Georgia;">''"Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions."''</div>
| classes = Cleric, Paladin, The Fiend
----
| learns at level 1 = Cleric, Fiend
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
| learns at level 2 = Paladin
----
| summary = This spell allows spellcasters to order their target temporarily from moving or taking action.
| Range = 18m / 60ft
| description = Command a creature to halt, preventing it from moving or taking [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
| School = Enchantment
| action type = action
| Saving Throw = [[Wisdom]]
| attack roll =
| Concentration = None
| damage =
| Condition = [[Condition#Command: Halt|Command: Halt]]
| damage modifier =
| Duration = 1 turn
| damage type =
| Class = [[Bard]], [[Cleric]], [[Paladin]]
| damage save =
}}]]
| damage save effect =
 
| extra damage =
== Description ==
| extra damage modifier =  
Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions.
| extra damage type =
 
| extra damage save =
== Properties ==
| extra damage save effect =
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 1 Spell Slot}}
| concentration =
 
| range = ranged
''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].''
| range m =
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
| range ft =
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
| aoe =
 
| aoe m =
{| role="presentation" class="wikitable"
| aoe ft =
| <strong>[[File:Command Halt Condition Icon.webp|frameless|upright=0.12]] Command: Halt</strong>
| condition = Command: Halt
|-
| condition duration = 1
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}}
| condition save = Wisdom
* Cannot move.
| area =
* Cannot take [[Action|actions]], [[Bonus Action|bonus actions]], or [[Reaction|reactions]].
| area category =
|}
| area shape =
 
| area range m =
== At Higher Levels ==
| area range ft =
When the spell is cast a 2nd Level or higher, you can target an additional creature for each spell slots level above 1st. The creatures must be within {{C|9m / 30ft}} of each other.
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
}}

Revision as of 09:03, 1 August 2023

Command (Halt) is a variant of the Level 1 Enchantment Spell, Command. This spell allows spellcasters to order their target temporarily from moving or taking action.

"Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Command: Halt
Duration 1 turn
Class Bard, Cleric, Paladin

Description

Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric and level 2 Paladin.

  • Range: Range Icon.png 18m / 60ft
  • Saving Throw: Save Throw Icons.png Wisdom

At Higher Levels

When the spell is cast a 2nd Level or higher, you can target an additional creature for each spell slots level above 1st. The creatures must be within 9m / 30ft of each other.