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Commander's Strike: Difference between revisions
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(updated summary and description for updated function (as far as I can tell anyway), clarified that extra attack is for the user, added tips of which classes works best with it) |
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| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| granted by items = Ravengard's Scourger | | granted by items = Ravengard's Scourger, Duke Ravengard's Longsword | ||
| notes = | | notes = | ||
* '''Commander's Strike''' Triggers {{SAI|Extra Attack}} for the character using it. | * '''Commander's Strike''' Triggers {{SAI|Extra Attack}} for the character using it. |
Revision as of 17:15, 3 May 2024
Commander's Strike is a Action. This combat manoeuvre allows the Fighter to expend an action, bonus action, and Superiority Dice to have an ally immediately make a weapon attack as a reaction.
Description
Direct an ally to strike a foe. The ally immediately uses a reaction to make a weapon attack.
Properties
- Cost:
- Action + Bonus action + Superiority Die
- Details:
- Range: 9 m / 30 ft
Condition: Onus of Battle
Duration: 1 turn
Affected entity can immediately use a Reaction to make a weapon attack.
How to learn
Notes
- Commander's Strike Triggers
- The weapon attack given to an ally does not trigger extra attack, since it doesn't cost an Action.
for the character using it.
- Best used on a character that can make strong weapon attacks, such as a Paladin or a Rogue.
- This is a potent way to trigger an extra off-turn Sneak Attack from a Rogue's reaction, especially so if they use a ranged weapon as there is no way to use it for Opportunity Attacks otherwise.