Dagger
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Dagger is a mundane, nonmagical variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

A rogue's favourite toy.
Properties
- Damage:
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1d4 (1~4) + Strength or Dexterity modifier
Piercing damage
- Details:
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Daggers
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Rarity: Common
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Enchantment: None
One-Handed
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Finesse
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Light
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Thrown
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Dippable
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Range: 1.5 m / 5 ft
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Weight: 0.45 kg / 0.9 lb
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Price: 16 gp
Weapon actions[edit source]
If you have proficiency, equip in main hand to gain:
Piercing Strike (
): Stab an enemy and possibly inflict
Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Where to find
- Starting equipment for warlock.