Death Ward: Difference between revisions

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| area condition 3 =
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| higher levels = Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * When the creature affected is hit with spells like [[Magic Missile]] and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the creature with [[Death Ward]] applied, the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the creature would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the creature would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Scorching Ray]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
| notes = * When the creature affected is hit with spells like [[Magic Missile]] and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the creature with [[Death Ward]] applied, the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the creature would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the creature would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Scorching Ray]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
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Revision as of 12:11, 1 September 2023

Death Ward Icon.png

Death Ward is a level 4 abjuration spell. This spell allows spellcasters to prevent a target from dying.

Description

Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.

Properties

Details
 Melee: 1.5 m / 5  ft

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Death Ward

Death Ward Death Ward

Duration: Until Long rest

  • The next time damage would reduce the affected entity to 0 Hit Points. it remains conscious with 1 Hit Point left.

How to learn

Classes:

Notes

  • When the creature affected is hit with spells like Magic Missile and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to down the creature with Death Ward applied, the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the creature would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the creature would be downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like Scorching Ray and Eldritch Blast (as of 4.1.1.3669438).

External Links