Devotee's Mace: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Small precision on the active ability.)
m (Item ID)
Line 17: Line 17:
| weight lb = 3.9
| weight lb = 3.9
| price = 640
| price = 640
| uid = MAG_Cleric_Devotees_Mace
| passives =  
| passives =  
| uuid = f8578a13-a857-4043-91e4-8101c9e7c004
| special = Main Hand Only
| special = Main Hand Only
* {{ClassAction/Format|name=Healing Incense Aura|link=Healing Incense Aura|action type=bonus|icon=Healing Incense Aura Icon.webp|description=Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn for 10 turns|recharge=Long Rest}}
* {{ClassAction/Format|name=Healing Incense Aura|link=Healing Incense Aura|action type=bonus|icon=Healing Incense Aura Icon.webp|description=Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn for 10 turns|recharge=Long Rest}}

Revision as of 22:34, 11 December 2023

Devotee's Mace image

Devotee's Mace is a legendary, highly enchanted (+3) special variant of the Maces family of weapons. It is a simple melee weapon wielded in one hand.

Description Icon.png
This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.

Properties

Damage
D6 Bludgeoning.png 1d6 + 3 (4~9) + Strength modifier Damage TypesBludgeoning damage
Extra damage
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage
Details
Maces Maces
Rarity: Legendary
Enchantment: + 3
 One-Handed
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 640 gp
UID MAG_Cleric_Devotees_Mace
UUID f8578a13-a857-4043-91e4-8101c9e7c004

Special

The holder of this item gains:

Main Hand Only

  • Healing Incense Aura

    Healing Incense Aura (): Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn for 10 turns ( Recharge: Long rest).

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Concussive Smash Concussive Smash ()
    Hit an enemy with all your might to deal damage and possibly Dazed Daze them.
  • Backbreaker Backbreaker ()
    Put extra force behind your strike to possibly knock your enemy Prone Prone.

Condition: Healing Incense Aura

Healing Incense Aura Healing Incense Aura

Duration: 10 turns

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

Where to find