Doom Axe: Difference between revisions

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(Removed the Where to Find section for redundancy.)
(Passives)
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| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining {{Hp}}. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s.
* {{Passive|Edge of Terror}}
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| notes =
| notes =
}}
}}
== Conditions ==
<div class="bg3wiki-tooltip-box">
{{Condition|Bone Chilled|duration=2}}
</div>


== External links ==
== External links ==
* {{FRWiki|Doom axe|long}}
* {{FRWiki|Doom axe|long}}

Revision as of 19:58, 4 December 2023

Template:Up to date

Doom Axe image

Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled Bone Chilled condition on each successful hit.

Description Icon.png
Bringer of that which it is.

Properties

Damage
D12 Slashing.png 1d12 (1~12) + Strength modifier Damage TypesSlashing damage
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 65 gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.,
Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed., and
Prepare Prepare ()
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

External links