Ensnaring Strike (Melee): Difference between revisions

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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Ensnaring Strike (Melee)
| name = Ensnaring Strike
| image = Ensnaring Strike Melee Icon.png
| image = Ensnaring Strike Melee Icon.png
| level = 1
| level = 1
| school = Conjuration
| school = Conjuration
| ritual =
| classes = Ranger, Oath of the Ancients
| classes = Ranger, Oath of the Ancients
| class learns at level 2 = Ranger
| class learns at level 2 = Ranger
| class learns at level 3 = Oath of the Ancients
| class learns at level 3 = Oath of the Ancients
| summary = This spell allows spellcasters to use melee weapon attacks to [[Ensnared (Condition)|Ensnare]] enemies with thorny vines and deal {{DamageType|Piercing}} damage to them each turn.
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn.


Learning this spell also confers the ranged version of the same spell: [[Ensnaring Strike (Ranged)]].
This spell is the melee variant of [[Ensnaring Strike]].
| description = Your attack summons thorny vines, possibly [[Ensnared (Condition)|Ensnaring]] your target, in addition to the standard {{C|Weapon Damage}} of the attack.
| description = Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly [[Ensnared (Condition)|Ensnaring]] your target.


Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use its [[Help]] action to try and tear away the vines.
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.  
| action type = action, bonus
| action type = both
| attack roll = yes
| damage = weapon
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| range = melee
| range = melee
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Ensnared
| condition = Ensnared
| condition duration = 10
| condition duration = 10
| condition save = Strength
| condition save = Strength
| higher levels = When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by {{DamageText|1d6|Piercing}} for each spell slots level above 1st.
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
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| area turn end damage =
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| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: [[Ensnared (Condition)|Ensnared]] condition deals an extra {{DamageText|1d6|Piercing}} damage per level.
| variants =
| notes =
| notes =
| video =
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Ensnaring strike|long}}
* {{FRWiki|Ensnaring strike|long}}

Revision as of 05:41, 20 August 2023

Template:Up to date

Ensnaring Strike Melee Icon.png

Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.

This spell is the melee variant of Ensnaring Strike.

Description

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

Properties

Damage
Normal weapon damage
Details
Attack roll
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Ensnared condition deals an extra 1d6Damage TypesPiercing damage per level.

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Strength saving throw

How to learn

Classes:

External Links