Ensnaring Strike (Melee): Difference between revisions

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'''Ensnaring Strike (Melee)''' is a [[Spells#1st Level Spells|Level 1]] Conjuration Spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
{{hatnote|For the ranged version of this spell, see {{SAI|Ensnaring Strike (Ranged)}}.}}
{{SpellPage
| name = Ensnaring Strike (Melee)
| image = Ensnaring Strike Melee.webp
| level = 1
| school = Conjuration
| ritual =
| summary = This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn..
| description = Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target.


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Conjuration Spells]]
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.
| cost = action
| hit cost = bonus, spell1
| attack roll = yes
| damage = weapon
| damage modifier =
| damage type = Weapon
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| save = STR
| range = melee
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Ensnared
| condition duration = 10
| condition save = Strength
| condition dc = caster
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: {{Cond|Ensnared}} condition deals an extra {{DamageText|1d6|Piercing}} damage per level.
| variant of = Ensnaring Strike
| granted by items = Thorn Blade:Long rest
| notes =
| video =
}}


[[File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take <span style="color:#999999">1d6 Piercing damage</span> at the start of each turn. An ally can use its help action to try and tear away the vines."''</div>
* {{FRWiki|Ensnaring strike|long}}
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
----
| Damage = Weapon Damage <span style="color:#999999">+ 1d6</span>
| Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]]
| Range = Weapon Range
| School = Conjuration
| Saving Throw = [[Strength]]
| Concentration = Required
| Condition = [[Condition#Ensnared|Ensnared]]
| Duration = 10 turns
| Class = [[Ranger]]
}}]]


== Description ==
[[Category:Sources of Piercing damage]]
Your attack summons thorny vines, dealing {{C|Weapon Damage}} and possibly Ensnaring your target.
 
Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
 
''Available to level 2 [[Ranger]].''
* Damage: {{C|Weapon Damage}} + 1 ~ 6 Piercing
** <code>Weapon Damage + [[File:+1d6 Physical.png|frameless|60px]] <span style="color:#999999">1d6</span> [[File: Piercing Damage Icon 3.png|frameless|40px]]  [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Weapon Range}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Ensnared Condition Icon 3.png|frameless|upright=0.12]] Ensnared</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
|}
 
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Physical damage</span></code> for each spell slots level above 1st.

Latest revision as of 22:15, 16 April 2024

For the ranged version of this spell, see Ensnaring Strike (Ranged) Ensnaring Strike (Ranged).
Ensnaring Strike Melee.webp

Ensnaring Strike (Melee) is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn..

Description

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnared Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

Properties

Cost
Action
Cost on hit
Bonus action + Level 1 Spell Slot
Damage
Normal weapon damage
Details
Attack roll
STR Save
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Ensnared Ensnared condition deals an extra 1d6Damage TypesPiercing damage per level.

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Spell save DC  Strength saving throw

How to learn

Granted by the following items:

This spell is a variation of:
Ensnaring Strike Ensnaring Strike

External Links[edit | edit source]