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{{SpellPage | |||
| name = Entangle | |||
| image = Entangle.webp | |||
| level = 1 | |||
| school = Conjuration | |||
| ritual = | |||
| classes = Druid | |||
| class learns at level 1 = Druid | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| granted by feats = Magic Initiate: Druid | |||
| summary = This spell allows spellcasters to conjure magical vines and turn an area within range into difficult terrain. Creatures are possibly {{Cond|Entangled}} and move at half speed while standing in this area. | |||
| description = Vines sprout from the ground, turning it into {{Cond|Difficult Terrain}} and possibly {{Cond|Entangled|Entangling}} creatures within. | |||
| extra description = Entangled creatures cannot move. An ally can use its help action to try and tear away the vines. | |||
| cost = action, spell1 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| save = STR | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = radius | |||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = Vines | |||
| area category = area | |||
| area shape = radius | |||
| area range m = 3 | |||
| area range ft = 10 | |||
| area duration = 10 | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = Entangled | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| variants = | |||
| notes = An equivalent spell, [[Faithwarden's Vines]], is provided by the [[Pale Oak]]. | |||
| video = | |||
}} | |||
== External links == | |||
* {{FRWiki|Entangle|long}} | |||
* | |||
| | |||
Latest revision as of 08:43, 28 April 2024
Entangle is a level 1 conjuration spell. This spell allows spellcasters to conjure magical vines and turn an area within range into difficult terrain. Creatures are possibly Entangled and move at half speed while standing in this area.
Description
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within.
Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- STR Save
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)
- Creates Area: Vines
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Vines
The spell creates an area with the following properties.
- AoE: 3 m / 10 ft (Radius)
- Duration: 10 turns
Creatures within the area are affected by the following conditions:
Entangled- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
How to learn
Classes:
- Class Level 1: Druid
- Class Level 6: College of Lore Bard (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
An equivalent spell, Faithwarden's Vines, is provided by the Pale Oak.
External links[edit | edit source]
- Entangle on the Forgotten Realms Wiki