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Entangle
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For the version used by Wood Woads, see .

Description
Vines sprout from the ground, turning it into and possibly creatures within.Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- STR Save (Spell save DC)
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)
- Creates Area: Twisting Vines
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Entangle
Spell flags
Area: Twisting Vines
Duration: 10 turns
AoE: 3 m / 10 ft (Radius)
Difficult terrain - movement speed is halved and creatures may become Entangled. Entangled creatures cannot move.
- Type: Surface
Condition: Entangled
Spell save DC Strength saving throw
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
Condition: Difficult Terrain: Vines
- Movement speed halved.
How to learn
Classes:
- Class level 1: Druid
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Notes
- If a character becomes when this spell is cast, it remains so until the end of its next turn, because Entangled loses duration at the end of the combat turn. Instead, from
Grease or from
Web do not prevent a character from moving during its next turn (unless they get this condition again when moving). - An equivalent spell, , is provided by Pale Oak.
External links[edit | edit source]
- Entangle on the Forgotten Realms Wiki