Gloom Stalker: Difference between revisions

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(Basic outline of the subclass - I will update with more detail as soon as I level up. (Hope I have done this right, it's my first ever MediaWiki edit))
 
m (→‎Level 3: Part 1)
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===<b>Level 3</b>===
===<b>Level 3</b>===
*'''Dread Ambusher:''' At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.
*'''Dread Ambusher:''' At the start of your first turn of each combat, you gain +3 bonus to Initiative aswell as your movement speed increases by 10 feet, which lasts until the end of that turn. You can make one additional weapon attack as part of that action. If that attack hits, that deals extra 1d8 damage of the weapon's damage type.
*'''Umbral Sight:''' Gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.
*'''Dread Ambusher Hide:''' As a bonus action you can [[Hide]] from enemies by succeeding [[Stealth]] checks. Attacking or casting a spell will make you visible.
*[[File:Disguise Self Condition Icon.webp|frameless|30x30px]] [[Disguise Self]]:
*'''[[Superior Darkvision]]:''' You can see in the dark up to {{Distance|m=24|ft=80}}
*'''Umbral Shroud:''' Wrap yourself in shadows to become [[Invisibility|Invisible]] if you are obsucured, which lasts for 10 rounds.
Spell:
*[[File:Disguise Self Condition Icon.webp|frameless|30x30px]] [[Disguise Self]]

Revision as of 17:11, 4 August 2023

Gloom Stalkers Quote

Subclass Features

Level 3

  • Dread Ambusher: At the start of your first turn of each combat, you gain +3 bonus to Initiative aswell as your movement speed increases by 10 feet, which lasts until the end of that turn. You can make one additional weapon attack as part of that action. If that attack hits, that deals extra 1d8 damage of the weapon's damage type.
  • Dread Ambusher Hide: As a bonus action you can Hide from enemies by succeeding Stealth checks. Attacking or casting a spell will make you visible.
  • Superior Darkvision: You can see in the dark up to 24 m / 80 ft
  • Umbral Shroud: Wrap yourself in shadows to become Invisible if you are obsucured, which lasts for 10 rounds.

Spell: