Goblin Booyahg: Difference between revisions

From Baldur's Gate 3 Wiki
m (Remove extraneous "a")
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
| image = Goblin_Booyahg_Model.png
| image = Goblin_Booyahg_Model.png
}}
}}
{{CharacterInfo
{{Infobox statistics
|name=Goblin Booyahg
| name = Goblin Booyahg
|image = [[File:Goblin_Booyahg_Model.png|350px]]
| image = Goblin_Booyahg_Model.png
|STR=8
| race = [[Goblin]]
|level=2
| size = Small
|race=Goblin
| type = Humanoid
|type=Humanoid
| armour_class = 11
|HP=13; 16{{Tactician}}
| hit_points = 13
|AC=11
| hit_points_tactician = 16
|size=Small
| movement_speed_meters = 9
|weight=35kg
| movement_speed_feet = 30
|proficiency=2
| weight_kg = 35
|initiative=+1
| weight_lb =  
|DEX=12
| level = 2
|CON=10
| str = 8
|INT=12
| dex = 12
|WIS=8
| con = 10
|CHA=8
| int = 12
|faction=[[Cult of the Absolute]]
| wis = 8
|location=[[Emerald Grove]], [[Blighted Village]], [[Goblin Camp]]
| cha = 8
|exp=20
 
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
| feature1_name = Darkvision
|speed=9m / 30ft
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.  
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.  


Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.
Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.


==Attacks and Abilities==
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|The goblin swings its {{RarityItem|Ritual Staff}}
{{Feature box|Main Hand Attack|item=Ritual Staff}}
 
{{Action}}
 
{{Attack Roll}}: +1
{{DamageInfo|die=8|count=1|type=Bludgeoning|plus=-1}}}}{{Feature box|name=Acid Splash|The goblin casts the [[Acid Splash]] [[Cantrip]].
 
{{Action}}
 
{{SavingThrow|DEX|dc=11}} to avoid taking damage.
{{DamageInfo|count=1|die=6|type=Acid}}
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=2|ft=7}}}}{{Feature box|name=Sleep|The goblin casts the [[Sleep]] spell.
 
{{Action}}
 
{{Range|m=18|ft=60}}
 
* Gives the {{SmallIcon|Sleeping Condition Icon.webp}} [[Sleeping (Condition)|Sleeping]] onto select targets up to a combined 24 [[Hit Points]].}}{{Feature box|name=Grease|The goblin casts the [[Grease]] spell.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid falling {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
 
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=4|ft=13}}
 
*Surface is flammable and counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].}}{{Feature box|name=Ray of Sickness|The goblin casts the [[Ray of Sickness]] spell.
 
{{Action}}


{{Attack Roll}}: +3
{{Feature box|Acid Splash}}


{{DamageInfo|die=8|count=2|type=Poison}}
{{Feature box|Sleep}}


{{SavingThrow|CON|dc=12}} to avoid becoming {{SmallIcon|Poisoned Condition Icon.webp}} [[Poisoned (Condition)|Poisoned]].
{{Feature box|Grease}}


{{Range|m=18|ft=60}}}}
{{Feature box|Ray of Sickness}}




Line 78: Line 48:
[[Category:Wizards]]
[[Category:Wizards]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Characters in Act 1]]
[[Category:Characters in Act One]]

Latest revision as of 10:01, 28 April 2024

Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.

Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.

Attacks and abilities[edit | edit source]

Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
D6 Acid.png 1d6 (1~6) Damage TypesAcid damage

Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep Sleep ()

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Grease Grease ()

Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Possibly Poisoned Poisons the target.
CON Save
 Range: 18 m / 60 ft