Gore (Deep Rothé): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 13: Line 13:
| condition duration =
| condition duration =
| condition save =  
| condition save =  
| higherlevels = * At Level 4, this attack deals an additional {{DamageText|1d6|Slashing}} damage.
| higher levels = * At Level 4, this attack deals an additional {{DamageText|1d6|Slashing}} damage.
* At Level 8, this additional damage becomes {{DamageText|1d8|Slashing}}.
* At Level 8, this additional damage becomes {{DamageText|1d8|Slashing}}.
* At Level 12, this additional damage becomes {{DamageText|1d10|Slashing}}.
* At Level 12, this additional damage becomes {{DamageText|1d10|Slashing}}.
Line 19: Line 19:
| notes =  
| notes =  
}}
}}
{{DruidNavbox}}

Revision as of 08:51, 9 December 2023

Template:Up to date
Gore.webp

Gore is a Wild Shape: Deep Rothé Wild Shape: Deep Rothé Action. Deep Rothés use this ability to make a melee attack that deals Piercing damage to enemies and can help break down walls and other sturdy objects.

Description

Impale a creature to deal 3d4 + Strength ModifierDamage TypesPiercing damage.

Deals an additional 11Damage TypesForce damage to targets with Lesser, Medium, or Greater Toughness.

Properties

Cost:
Action
Damage:
D4 Piercing.png 3d4 (3~12) + Strength modifier Damage TypesPiercing damage
Details:
Attack roll
 Melee: 1.5 m / 5  ft

At Higher Levels

  • At Level 4, this attack deals an additional 1d6Damage TypesSlashing damage.
  • At Level 8, this additional damage becomes 1d8Damage TypesSlashing.
  • At Level 12, this additional damage becomes 1d10Damage TypesSlashing.

How to learn

Used by creatures: Wild Shape: Deep Rothé