Greataxe: Difference between revisions

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m (Karlach note (mine) seems to be redundant now as she is Barbarian at base.)
mNo edit summary
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| uid = WPN_Greataxe
| uid = WPN_Greataxe
| uuid = d5712e24-ce9e-42ce-8fad-6e049b62c28c
| uuid = d5712e24-ce9e-42ce-8fad-6e049b62c28c
| special = <!-- List of special features or abilities granted by the weapon. -->
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
*Starting weapon for the [[Barbarian]] class.
*Starting weapon for the [[Barbarian]] class.
| notes =  
| notes =  
}}
}}

Revision as of 14:01, 4 November 2023

Template:Up to date

Greataxe image

Greataxe is a common variant of the Greataxes family of weapons.

Description Icon.png
The rectangular engravings on this axe's wooden handle have been nearly scratched away by armoured hands.

Properties

Damage
D12 Slashing.png 1d12 (1~12) + Strength modifier Damage TypesSlashing damage
Details
Greataxes Greataxes
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 65 gp
UID WPN_Greataxe
UUID d5712e24-ce9e-42ce-8fad-6e049b62c28c

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.,
Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed., and
Prepare Prepare ()
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find