Greataxe +1: Difference between revisions

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| weapon actions = Cleave, Lacerate, Prepare
| weapon actions = Cleave, Lacerate, Prepare
| where to find = *Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by [[long rest|long resting]] or levelling up.
| where to find = *Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by [[long rest|long resting]] or levelling up.
*Found on a rack in the hidden room in the cellar of the Toll House, [[The Risen Road]]. The room can be opened by sitting on the two thrones {{Coords|-664|-407}}, {{Coords|-664|-400}} simultaneously (or by placing objects on each throne).
*[[Act One]]: Found on a rack in the hidden room in the cellar of the Toll House, [[The Risen Road]]. The room can be opened by sitting on the two thrones {{Coords|-664|-407}}, {{Coords|-664|-400}} simultaneously (or by placing objects on each throne).
*Looted from [[Rosanna|Adventurer Rosanna]] in [[Fraygo's Flophouse]], [[Wyrm's Crossing]] {{Coords|-8|76}}.
*[[Act Three]]: Looted from [[Rosanna|Adventurer Rosanna]] in [[Fraygo's Flophouse]], [[Wyrm's Crossing]] {{Coords|-8|76}}.
| notes =
| notes =
}}
}}

Revision as of 13:31, 26 February 2024

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Greataxe +1 image

Greataxe +1 is an uncommon, lightly enchanted greataxe.

Description Icon.png
A small prayer decorates the hilt of this axe. It resonates in your head when you touch it.

Properties

Damage
D12 Slashing.png 1d12 + 1 (2~13) + Strength modifier Damage TypesSlashing damage
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 85 gp
UID WPN_Greataxe_1
UUID afbfaee7-e2cd-48e7-8c46-d2377c7320e3

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.,
Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed., and
Prepare Prepare ()
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find

External links