Greatclub +1: Difference between revisions

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| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| type = Greatclubs <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Greatclubs <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d8 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->

Revision as of 07:00, 17 February 2023

Greatclub +1 image

Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png
Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning damage
Details
Greatclubs Greatclubs
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 400 gp

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