Greatclub +1: Difference between revisions

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| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greatclub PlusOne Icon.png
| image = Greatclub PlusOne Icon.png
| controller icon = Greatclub PlusOne Unfaded.png
| icon = Greatclub PlusOne Unfaded Icon.png
| icon = Greatclub PlusOne Unfaded Icon.png
| uid = WPN_HUM_Greatclub_A_1
| uuid = d64e1a13-18a5-4cdc-ac02-977523435f8f
| description =  
| description =  
| quote = Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.
| quote = Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.
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| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| type = Greatclubs <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Greatclubs  
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1  
| damage = 1d8 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 1  
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5
| weight kg = 4.5
| weight lb = 9
| weight lb = 9
| price = 400
| price = 40
| weapon actions = Tenacity, Concussive Smash
| weapon actions = Tenacity, Concussive Smash
| where to find = * Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
| where to find = * Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
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== External links ==
== External links ==
* {{FRWiki|Greatclub|long}}
* {{FRWiki|Greatclub|long}}
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 17:58, 20 March 2024

Greatclub +1 image

Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png
Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning damage
Details
Greatclubs Greatclubs
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 40 gp
UID WPN_HUM_Greatclub_A_1
UUID d64e1a13-18a5-4cdc-ac02-977523435f8f

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()
When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1)., and
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them.

Where to find

  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat in the Goblin Camp.

External links[edit | edit source]