Heat Metal: Difference between revisions

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'''Heat Metal''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.
{{SpellPage
| name = Heat Metal
| image = Heat Metal Icon.png
| level = 2
| school = Transmutation
| ritual =
| classes = Bard, Druid
| class learns at level 3 = Bard, Druid
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.
| description = Cause a metal [[Weapons|Weapon]] or [[Armour]] to glow red-hot and force the creature touching it to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives Disadvantage.  


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]]
If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage.
 
| action type = action
[[File:Heat Metal Icon.png|thumb|{{AbilityInfobox
| attack roll =
| title = <div style="font-size:105%; font-family:Georgia;">''"Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage."''</div>
| damage =
----
| damage modifier =
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
| damage type =
----
| damage save =
| Range = 18m / 60ft
| damage save effect =
| School = Transmutation
| damage per =
| Concentration = Required
| extra damage =
| Condition = [[Condition#Heat Metal|Heat Metal]]
| extra damage modifier =  
| Saving Throw = [[Constitution]]
| extra damage type =
| Duration = 10 turns
| extra damage save =
| Class = [[Bard]], [[Druid]]
| extra damage save effect =
}}|240x240px]]
| extra damage per =
 
| concentration = yes
==Description==
| range = ranged
Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives [[Disadvantage]].
| range m =
 
| range ft =
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage.
| aoe =
==Properties==
| aoe m =
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
| aoe ft =
 
| condition = Heat Metal
''Available to level 3 [[Bard]] and [[Druid]].''
| condition duration = 10
*Target: a metal weapon or armour
| condition save = Constitution
*Damage: {{DamageInfo|count=2|die=8|type=Fire}}
| area =
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
| area category =
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| area shape =
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}} ''(if the spell targets a weapon)''
| area range m =
{| class="wikitable" role="presentation"
| area range ft =
|[[File:Heat Metal Icon.png|frameless|25x25px]]<b> Heat Metal</b>
| area duration =
|-
| area turn start damage =
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
| area turn start damage type =
*Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
| area turn start damage save =
*Metal weapons are dropped if the creature holding it fails their initial [[Saving Throw]]. 
| area turn start damage save effect =
*If the creature is touching the heated metal item, they receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]].
| area turn end damage =
*Each subsequent turn, if the creature is still touching the metal, the spellcaster can use a{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action}} to deal another {{DamageText|2d8|Fire}} damage, forcing the creature to pass a [[Saving Throw]] again or drop the item (if it is a metal weapon).
| area turn end damage type =
|}
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
| video =
}}

Revision as of 04:17, 16 August 2023

Heat Metal Icon.png

Heat Metal is a level 2 transmutation spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.

Description

Cause a metal Weapon or Armour to glow red-hot and force the creature touching it to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a Bonus Action on subsequent turns to deal another 2d8Damage TypesFire damage and force the creature to let go or receive Disadvantage.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Heat Metal

Heat Metal Heat Metal

Duration: 10 turns

Constitution saving throw

  • Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
  • Metal weapons are dropped if the creature holding it fails their initial Saving throw.
  • If the creature is touching the heated metal item, they receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
  • Each subsequent turn, if the creature is still touching the metal, the spellcaster can use Reapply Heat Metal Reapply Heat Metal to deal another 2d8Damage TypesFire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).

How to learn

Classes: