Locke: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Changed Marricko to Komira)
(Corrected locket name; fixed typo)
Line 4: Line 4:
|Type = Non-playable character}}]]
|Type = Non-playable character}}]]


'''Locke''' is a [[Tiefling]] NPC in [https://baldursgate3.game/ Baldur's Gate 3]. Him and his wife, [[Komira]], can be found at the [[Druid Grove]] close to the entrance to the Ritual Room, arguing with the Druids and acussing them of taking their daughter [[Arabella]] hostage.
'''Locke''' is a [[Tiefling]] NPC in [https://baldursgate3.game/ Baldur's Gate 3]. Him and his wife, [[Komira]], can be found at the [[Druid Grove]] close to the entrance to the Ritual Room, arguing with the Druids and accusing them of taking their daughter [[Arabella]] hostage.


== Act 1 ==
== Act 1 ==
Line 11: Line 11:
One of the Druids will transform into a bear and scare the tieflings off. If the players talks to either him or his wife, they will give them the [[Save Arabella]] quest.  
One of the Druids will transform into a bear and scare the tieflings off. If the players talks to either him or his wife, they will give them the [[Save Arabella]] quest.  


If the player bring Arabella safe and sound, they will scold her, and thank the player by giving them the [[Cherished Locket]].
If the player brings Arabella safe and sound, they will scold her, and thank the player by giving them [[Komira's Locket]].


If Arabella dies, him and his wife will poison [[Kagha]] at the Party, should both of them and Kagha survive until then. The player can either stop them from murdering the Druid or not.
If Arabella dies, him and his wife will poison [[Kagha]] at the Party, should both of them and Kagha survive until then. The player can either stop them from murdering the Druid or not.

Revision as of 08:02, 12 February 2023

Locke is a Tiefling NPC in Baldur's Gate 3. Him and his wife, Komira, can be found at the Druid Grove close to the entrance to the Ritual Room, arguing with the Druids and accusing them of taking their daughter Arabella hostage.

Act 1

One of the Druids will transform into a bear and scare the tieflings off. If the players talks to either him or his wife, they will give them the Save Arabella quest.

If the player brings Arabella safe and sound, they will scold her, and thank the player by giving them Komira's Locket.

If Arabella dies, him and his wife will poison Kagha at the Party, should both of them and Kagha survive until then. The player can either stop them from murdering the Druid or not.