Maimed (Condition): Difference between revisions
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* [[Movement Speed]] reduced to 0, and has {{Disadvantage}} on Dexterity [[Saving Throw|Saving Throws]]. | * [[Movement Speed]] reduced to 0, and has {{Disadvantage}} on Dexterity [[Saving Throw|Saving Throws]]. | ||
* Removed by healing. | * Removed by healing. | ||
| type = maimed | |||
| stack id =CRIPPLED | |||
| status groups =SG_Condition | |||
| tick type =end turn | |||
| properties =InitiateCombat | |||
| notes = | |||
}} | }} | ||
== Notes == | |||
* This condition is known as {{c|CRIPPLED}} in the game files, but the display name is Maimed. It may have been renamed during development, as its localization string indicates "Maimed" is version 2 of that string. |
Latest revision as of 19:49, 3 February 2024
- Movement Speed reduced to 0, and has Disadvantage on Dexterity Saving Throws.
- Removed by healing.
Properties
Loses duration: end of turn
More properties:
Sources of Maimed
Notes[edit | edit source]
- This condition is known as
CRIPPLED
in the game files, but the display name is Maimed. It may have been renamed during development, as its localization string indicates "Maimed" is version 2 of that string.