Maul: Difference between revisions

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(Moved the uuid to Properties.)
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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Maul Faded.png
| image = Maul Faded.png <!-- A high-res image of the item. -->
| controller icon = Maul Unfaded.png
| icon = Maul Unfaded Icon.png
| icon = Maul Unfaded Icon.png
| uid = WPN_Maul
| uuid = 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d
| description = '''Maul''' is a common variant of the [[Mauls]] family of weapons.
| description = '''Maul''' is a common variant of the [[Mauls]] family of weapons.
| seo description = Maul is a common variant of the Mauls family of weapons.
| seo description = Maul is a common variant of the Mauls family of weapons.
| quote = <!-- In-game tooltip quote. -->
| quote = Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
| category = martial
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Mauls
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = common
| rarity = common <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| damage = 2d6
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage type = Bludgeoning
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5 <!-- The weight in kg. -->
| weight kg = 4.5
| weight lb = 9.0 <!-- The weight in in lb. -->
| weight lb = 9.0
| price = 40 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| price = 40
| uid = WPN_Maul
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| uuid = 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d
| weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| notes =
}}
}}
[[Category:Sources of Piercing damage]]

Latest revision as of 18:46, 20 March 2024

Maul image

Maul is a common variant of the Mauls family of weapons.

Description Icon.png
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 40 gp
UID WPN_Maul
UUID 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()
Put extra force behind your strike to possibly knock your enemy Prone Prone.,
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them., and
Tenacity Tenacity ()
When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).