Maul +1: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Maul PlusOne Icon.png
| image = Maul PlusOne Icon.png
| description =  
| controller icon = Maul PlusOne Unfaded.png
| icon = Maul PlusOne Unfaded Icon.png
| description = {{Uncommon|Maul +1}} is an uncommon, lightly enchanted [[Mauls|maul]].
| seo description = Maul +1 is an uncommon, lightly enchanted maul.
| quote = A weapon of dwarven make: elegant, but strong enough to last several human lifetimes.
| quote = A weapon of dwarven make: elegant, but strong enough to last several human lifetimes.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Mauls
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1
| damage = 2d6 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 2d6 + 1
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5
| weight kg = 4.5
| weight lb = 9
| weight lb = 9.0
| price = 400
| price = 40
| weapon actions = Tenacity, Backbreaker, Concussive Smash
| uid = WPN_Maul_1
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| uuid = 7e8ef269-0e7b-4352-8828-89c5fced943c
* This weapon can be bought from these traders:
| special =
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| where to find =
* Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
}}
}}
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 18:46, 20 March 2024

Maul +1 image

Maul +1 is an uncommon, lightly enchanted maul.

Description Icon.png
A weapon of dwarven make: elegant, but strong enough to last several human lifetimes.

Properties

Damage
D6 Bludgeoning.png 2d6 + 1 (3~13) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 40 gp
UID WPN_Maul_1
UUID 7e8ef269-0e7b-4352-8828-89c5fced943c

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()
Put extra force behind your strike to possibly knock your enemy Prone Prone.,
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them., and
Tenacity Tenacity ()
When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Where to find

  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.