Melf's First Staff: Difference between revisions

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(Clarified that Charisma is only used as casting stat for a character without a spellcasting modifier.)
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| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d6 + 1<!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->

Revision as of 00:05, 25 August 2023

Melf's First Staff image

The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save and spell attacks rolls, and allows the wearer to cast Melf's Acid Arrow Spell.

Description Icon.png
This light, flexible staff is of elven make, marked with mithral sigils that channel magic in the blink of an eye.

Properties

One-handed damage
D6 Bludgeoning.png 1d6 + 1 (2~7) + Strength modifier Damage TypesBludgeoning damage
Two-handed damage
D8 Bludgeoning.png 1d8 (1~8) + Strength modifier Damage TypesBludgeoning damage
Details
Quarterstaves Quarterstaves
Rarity: Uncommon
Enchantment: + 1
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 100 gp

Special

The holder of this item gains:

  • Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell Attack Rolls.
  • The wearer gains the ability to cast Melf's Acid Arrow Icon.png Melf's Acid Arrow once per Long Rest. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its casting modifier for a character without a spellcasting ability modifier.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()
Swipe at a creature to knock it Prone.

Where to find

Sold by Blurg in the Myconid Colony.