Mental Fatigue (Condition): Difference between revisions

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m (Moved the duration back into the main box for consistency with the other effects that have a capped duration.)
(Added "items that apply" section, similar to what the wiki has for Mental Fatigue's physical counterpart, Reverberation. Despite Mental Debilitation being automatically linked here, omitted the Braindrain Cape since it is currently unobtainable.)
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==Items that apply Mental Fatigue==
*{{MdRarityItem|Ring of Mental Inhibition}}: When a foe fails a {{SavingThrow}} against the wearer's spell or action, they are inflicted with 2 turns of {{Cond|Mental Fatigue}}. [Does not seem to apply to weapon passive effects, weapon coatings, or cloud or wall spells]
*{{MdRarityItem|Braindrain Gloves}}: When the wearer deals {{DamageType|Psychic}} damage, inflict 2 turns of {{Cond|Mental Fatigue}}.

Revision as of 00:31, 11 January 2024

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Sources of Mental Fatigue

Items that apply Mental Fatigue