Nature's Ward: Difference between revisions

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{{ActionPage
{{Passive feature page
|image=Nature's Ward Icon.png
|image=Nature's Ward.webp
|summary='''Nature's Ward''' is a {{Class|Circle of the Land}} Passive Feature that grants immunity to Charm and Frighten effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.
|icon=Nature's Ward Icon.webp
|summary='''Nature's Ward''' is a {{Class|Circle of the Land}} passive feature that grants immunity to Charm and Frighten effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.
|description = You can't be {{Cond|Charmed}} or {{Cond|Frightened}} by elementals and fey. Disease and poison also no longer affect you.
|description = You can't be {{Cond|Charmed}} or {{Cond|Frightened}} by elementals and fey. Disease and poison also no longer affect you.
|class learns at level 10 = Circle of the Land
|class learns at level 10 = Circle of the Land
}}
}}
{{DruidNavbox}}
{{DruidNavbox}}

Latest revision as of 22:11, 30 March 2024

Nature's Ward.webp

Nature's Ward is a Circle of the Land Druid passive feature that grants immunity to Charm and Frighten effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.

Description

You can't be Charmed Charmed or Frightened Frightened by elementals and fey. Disease and poison also no longer affect you.

How to learn

Classes: