Produce Flame: Difference between revisions

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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Produce Flame
| name = Produce Flame
| image = Produce Flame Icon.png
| image = Produce Flame.webp
| level = cantrip
| level = cantrip
| school = Conjuration
| school = Conjuration
| ritual =
| ritual =  
| classes = Cleric, Druid
| classes = Cleric, Druid
| class learns at level 1 = Cleric, Druid
| class learns at level 1 = Cleric, Druid
| class learns at level 2 =
| class learns at level 2 =  
| races = Asmodeus Tiefling
| races = Asmodeus Tiefling
| race learns at level 1 = Asmodeus Tiefling
| race learns at level 1 = Asmodeus Tiefling
| race learns at level 2 =
| race learns at level 2 =  
| granted by feats = Magic Initiate: Cleric, Magic Initiate: Druid
| granted by items = Moon Devotion Robe
| summary = This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
| summary = This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
| description = A flame in your hand sheds a light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} {{DamageColor|Fire|damage}} when thrown.
| description = A flame in your hand sheds a light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} {{DamageColor|Fire|damage}} when thrown.


Throwing the flame immediately after you conjure it does not cost an [[Action]]. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of {{Distance|m=9|ft=30}}.
Throwing the flame immediately after you conjure it does not cost an [[Action]]. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of {{Distance|m=9|ft=30}}.
| action type = action
| cost = action
| attack roll = yes
| attack roll =  
| damage = 1d8
| damage =  
| damage modifier =
| damage modifier =  
| damage type = Fire
| damage type =  
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = self
| range = self
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Produce Flame
| condition = Produce Flame
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Fire}} {{DamageColor|Fire|'''1d8''' Fire damage}}, for a total of {{DamageText|2d8|Fire}}.
| higher levels =  
When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Fire}} {{DamageColor|Fire|'''1d8''' Fire damage}}, for a total of {{DamageText|3d8|Fire}}.
| notes = * The version of this Cantrip granted by the Asmodeus [[Tiefling]] subrace uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the tooltip.
| notes =
* On Clerics the damage on the tooltip for '''Produce Flame''' is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, {{SAI|Produce Flame: Hurl}}, is marked correctly, and the damage scales correctly.
| video =
* Produce Flame has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
| video =  
}}
}}
== Notes and Trivia ==
* The version of this Cantrip granted by the Asmodeus Tiefling subrace, uses the character's Wisdom modifier to hurl the flame, rather than Charisma. See: [[Tiefling#Bugs|Tiefling - Bugs]].
* On Clerics the damage on the tooltip for '''Produce Flame''' is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, '''Produce Flame: Hurl''' (not to be confused with the dismissing action '''Produce Flame: Dismiss'''), is marked correctly, and the damage scales correctly.


== External Links ==
== External Links ==
* {{FRWiki|Produce flame|long}}
* {{FRWiki|Produce flame|long}}
[[Category:Sources of Fire damage]]

Revision as of 16:40, 9 March 2024

Produce Flame.webp

Produce Flame is a cantrip (Conjuration). This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.

Description

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

Properties

Cost
Action
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Produce Flame

Produce Flame Produce Flame

Duration: Until Long rest

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
  • Grants the following actions:
    • Produce Flame: Hurl Produce Flame: Hurl
      • Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Damage TypesFire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
      • At character level 5, the damage increases to 2d8Damage TypesFire.
      • At character level 10, the damage increases to 3d8Damage TypesFire.
    • Produce Flame: Dismiss Produce Flame: Dismiss
      • Use an Action to douse the conjured flame in your hand.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • The version of this Cantrip granted by the Asmodeus Tiefling subrace uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the tooltip.
  • On Clerics the damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, Produce Flame: Hurl Produce Flame: Hurl, is marked correctly, and the damage scales correctly.
  • Produce Flame has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".

External Links