Prone (Condition Type): Difference between revisions
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(→Prevention: I added the disintegrating night walkers to the list. I was looking for the dc for ice surfaces and noticed these boots weren't added here when they should be) |
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{{Icon|Condition Type Icon.png|30}} '''Prone''', is a type of [[Condition]]. Conditions that knock you prone, usually {{Cond|Prone}}, have the following effects: | {{Icon|Condition Type Icon.png|30}} '''Prone''', is a type of [[Condition]]. Conditions that knock you prone, usually {{Cond|Prone}}, have the following effects: | ||
* Can't move or take | * Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | ||
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | * Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
* If you are [[concentrating]] on a spell, your concentration will automatically be broken when you get knocked '''Prone'''. | |||
== Removal == | == Removal == | ||
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** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])'' | ** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])'' | ||
** {{MdRarityItem|Hoarfrost Boots}} ''(from walking on [[Ice Surface]]s only)'' | ** {{MdRarityItem|Hoarfrost Boots}} ''(from walking on [[Ice Surface]]s only)'' | ||
** Disintegrating Night Walkers (can't slip on Grease or Ice) | ** {{MdRarityItem|Disintegrating Night Walkers}} ''(can't slip on Grease or Ice)'' | ||
== Ways to become prone == | == Ways to become prone == | ||
Surfaces: | Surfaces: | ||
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{{ConditionsTableFooter}} | {{ConditionsTableFooter}} | ||
[[Category:Condition Types]] | [[Category:Condition Types]] |
Revision as of 16:49, 26 March 2024
Prone, is a type of Condition. Conditions that knock you prone, usually , have the following effects:
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- If you are concentrating on a spell, your concentration will automatically be broken when you get knocked Prone.
Removal
Prone can be removed with the following:
Prevention
Prone can be prevented with the following:
- Being too heavy
- Items:
- Boots of Striding (while Concentrating)
- Hoarfrost Boots (from walking on Ice Surfaces only)
- Disintegrating Night Walkers (can't slip on Grease or Ice)
Ways to become prone
Surfaces:
Conditions:
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