Punch-Drunk Bastard: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(some notes)
No edit summary
Line 7: Line 7:
| melee or ranged = melee
| melee or ranged = melee
| handedness = two-handed
| handedness = two-handed
| damage = 1d8
| damage = 1d8 +1
| damage type = Bludgeoning
| damage type = Bludgeoning
| enchantment = +1
| enchantment = +1

Revision as of 21:31, 28 August 2023

Punch-Drunk Bastard image

Punch-Drunk Bastard is a rare, lightly enchanted (+1) special variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png
You see... *hic* the thing... the really, really important thing *hic*... about this item is *belches copiously*... oh sod it, it's a club. Enjoy.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning damage
Details
Greatclubs Greatclubs
Rarity: Rare
Enchantment: + 1
 Two-Handed
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 190 gp

Special

The holder of this item gains:

  • Tippler's Rage: When you have the Alcohol Alcohol condition, you have Advantage Icon.png Advantage on Attack Rolls. You also create a blast with each attack, dealing 1d4Damage TypesThunder damage for 3m / 10ft.
  • Tenacity (Main Hand Only)

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Concussive Smash Concussive Smash ()
    Hit an enemy with all your might to deal damage and possibly Dazed Daze them.
  • Backbreaker Backbreaker ()
    Put extra force behind your strike to possibly knock your enemy Prone Prone.
  • Cleave Cleave ()
    Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Conditions

Alcohol Alcohol

Notes

  • The in-game description mentions being drunk, but it is referring to the Alcohol condition.
  • The blast only occurs when under the effect of the Alcohol Alcohol condition.