Scorching Ray: Difference between revisions

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''Available to Level 3 [[Sorcerer]], [[Wizard]]. [[Cleric]] ([[Light Domain]]) and [[Warlock]] ([[The Fiend]])''
''Available to Level 3 [[Sorcerer]], [[Wizard]]. [[Cleric]] ([[Light Domain]]) and [[Warlock]] ([[The Fiend]])''


* Damage: {{DamageInfo|count=2|die=6|type=Fire|special=per ray}}
* Damage: {{DamageInfo|count=2|die=6|type=Fire|per=ray}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}



Revision as of 19:55, 25 January 2023

Spell > List Of Spells > 2nd Level Spells > Scorching Ray


Scorching Ray is a Level 2 Evocation spell. This spell allows the spellcaster to hurl three rays of fire at targets within range.
"Hurl 3 rays of fire. Each ray deals 2d6 Fire damage."


Damage 2d6
Damage Types Fire
Range 18m / 60ft
School Evocation
Concentration None
Class Sorcerer, Wizard

Description

Hurl three rays of fire. Make a ranged spell attack for each ray. For each ray that hits, you deal 2d6Damage TypesFire damage. You can hurl the rays at one target or several.

Properties

Available to Level 3 Sorcerer, Wizard. Cleric (Light Domain) and Warlock (The Fiend)

  • Damage:
    D6 Fire.png 2d6 (2~12) Damage TypesFire damage per ray
  • Range: Range Icon 2.png 18m / 60ft

At Higher Levels

When the spell is cast a 3rd Level or higher, hurl an additional ray that deals 2d6Damage TypesFire damage for each spell slots level above 2nd.