Shillelagh: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Shillelagh
| name = Shillelagh
| image = Shillelagh Icon.png
| image = Shillelagh.webp
| level = cantrip
| level = cantrip
| school = Transmutation
| school = Transmutation
| ritual =
| classes = Druid
| classes = Druid
| class learns at level 1 = Druid, Nature Domain:Domain Spell
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| granted by feats = Magic Initiate: Druid
| summary = It imbues the caster's weapon with nature power.
| summary = It imbues the caster's weapon with nature power.
| description = Imbue your staff or club with nature's power. It becomes magical, deals {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and you use your [[Ability Score Modifier|Wisdom Modifier]] for [[Attack Roll]]s.
| description = {{Prereq|Quarterstaff or Club Required.}}
| action type = bonus
 
Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s.
| cost = bonus
| attack roll =
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| range = self
| range = self
| range m =
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| condition = Shillelagh
| condition = Shillelagh
| condition icon = Shillelagh Condition Icon.webp
| condition effects =
* Creature's weapon is magical and deals {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage.
* [[Attack Roll]]s use the creature's [[Ability Score Modifier|Wisdom Modifier]].
| condition duration = 10
| condition duration = 10
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| notes = * If learned via [[Magic Initiate: Druid]], despite listing Wisdom as its casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
* [[Martial Arts: Dextrous Attacks]] will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
* The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.
* Shillelagh has two incantations: '''Canto Te''', Latin for "I enchant you", and '''Para Bellum''', Latin for "prepare for war".
| video =
}}
}}
== External Links ==
* {{FRWiki|Shillelagh|long}}

Latest revision as of 16:41, 9 March 2024

Shillelagh.webp

Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.

Description

Quarterstaff or Club Required.

Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.

Properties

Cost
Bonus action
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shillelagh

Shillelagh Shillelagh

Duration: 10 turns

Creature's weapon is magical and deals D8 Physical.png 1d8Damage TypesBludgeoning damage. Attack rolls use the wielder's Spellcasting Ability Modifier.

How to learn

Classes:

Feats:

Notes

  • If learned via Magic Initiate: Druid, despite listing Wisdom as its casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
  • Martial Arts: Dextrous Attacks will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
  • The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.
  • Shillelagh has two incantations: Canto Te, Latin for "I enchant you", and Para Bellum, Latin for "prepare for war".

External Links[edit | edit source]