Shillelagh: Difference between revisions

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'''Shillelagh''' is a Transmutation '''[[Spells#Cantrips|Cantrip]]'''. This spell allows spellcasters to imbue their weapons with nature power and deal Bludgeoning damage to enemies. They can use their spellcasting ability modifier for attack and damage rolls.
{{SpellPage
| name = Shillelagh
| image = Shillelagh.webp
| level = cantrip
| school = Transmutation
| ritual =
| classes = Druid
| class learns at level 1 = Druid, Nature Domain:Domain Spell
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| granted by feats = Magic Initiate: Druid
| summary = It imbues the caster's weapon with nature power.
| description = {{Prereq|Quarterstaff or Club Required.}}


[[Category:Spells]][[Category:Cantrips]]
Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s.
| cost = bonus
| attack roll =
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| range = self
| range m =
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| aoe =
| aoe m =
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| condition = Shillelagh
| condition duration = 10
| condition save =
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| notes = * If learned via [[Magic Initiate: Druid]], despite listing Wisdom as its casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
* [[Martial Arts: Dextrous Attacks]] will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
* The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.
* Shillelagh has two incantations: '''Canto Te''', Latin for "I enchant you", and '''Para Bellum''', Latin for "prepare for war".
| video =
}}


[[File:Shillelagh Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Imbue your staff or club with nature's power. It becomes magical, deals <span style="color:#999999">1d8 +</span> Spellcasting Ability Modifier <span style="color:#999999">Bludgeoning damage</span> and cannot regain [[Hit Points]]. Undead creatures also get [[Disadvantage]] on [[Attack Rolls]], and you use your [[Spells#Spellcasting Ability|Spellcasting Ability]] for [[Attack Rolls]]."''</div>
* {{FRWiki|Shillelagh|long}}
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action'''</div>
----
| Damage = <span style="color:#999999">1d8</span>
| Damage Types = [[Damage Types|<span style="color:#999999">Bludgeoning</span>]]
| Range = Self
| School = Transmutation
| Concentration = None
| Condition = [[Condition#Shillelagh|Shillelagh]]
| Duration = 10 turns
| Class = [[Druid]]
}}]]
 
== Description ==
 
Imbue your staff or club with nature's power. It becomes magical, deals <code><span style="color:#999999">1d8 +</span> Wisdom Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>, and you use your [[Spells#Spellcasting Ability|Spellcasting Ability]] for [[Attack Rolls]].
 
== Properties ==
 
{{C|[[File:Action Icon.png|frameless|25px]] Action}}
 
''Available to level 1 [[Druid|Druids]].
 
* Damage: {{DamageInfo|count=1|die=8|modifier=Wisdom|type=Bludgeoning}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Shillelagh Condition Icon 3.png|frameless|upright=0.12]] Shillelagh</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
* Creature's weapon is magical and deals <code><span style="color:#999999">1d8 +</span> Wisdom Modifiers <span style="color:#999999">Bludgeoning damage</span></code>.
* [[Attack Rolls]] use the wielder's [[Spells#Spellcasting Ability|Spellcasting Ability Modifier]].
|}

Latest revision as of 16:41, 9 March 2024

Shillelagh.webp

Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.

Description

Quarterstaff or Club Required.

Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.

Properties

Cost
Bonus action
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shillelagh

Shillelagh Shillelagh

Duration: 10 turns

Creature's weapon is magical and deals D8 Physical.png 1d8Damage TypesBludgeoning damage. Attack rolls use the wielder's Spellcasting Ability Modifier.

How to learn

Classes:

Feats:

Notes

  • If learned via Magic Initiate: Druid, despite listing Wisdom as its casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
  • Martial Arts: Dextrous Attacks will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
  • The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.
  • Shillelagh has two incantations: Canto Te, Latin for "I enchant you", and Para Bellum, Latin for "prepare for war".

External Links[edit | edit source]