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Sickle (Redcap)
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Sickle (Redcap) is a mundane, nonmagical variant of the Sickles family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
A farming tool with a wicked edge, spilling blood and grain with equal ease.
Properties
- Damage
2d4 (2~8) + Strength modifier
Slashing
- Details
Rarity: Common
Enchantment: None
One-Handed
Light
Dippable
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: 10 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
Lacerate (
)
Slash at your target's vital points to make it .
Where to find
- Carried by Redcaps
Notes[edit | edit source]
- The Redcaps drop this sickle, if using Command: Drop or if been disarmed.
- This Sickle has 2d4 damage dice, compared to the 1d4 of a normal Sickle.
- Because of the second d4 damage die, the
Simple weapons type, and being able to get it fairly early in Act 1, it makes a decent weapon for Monk comparable to the various unarmed attack gloves that become available in Act 2.
- Note: Using this as a Monk Weapon will NOT increase the damage die. It will remain at 2D4.