Sleeping (Condition): Difference between revisions

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m (Changed range template to not use melee)
m (Removed code block from range to hopefully fix issue with t:condition)
Tag: Reverted
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* A sleeping creature cannot move or act.
* A sleeping creature cannot move or act.
* Moreover, the creature automatically fails [[Strength]] and [[Dexterity]] {{SavingThrow}}s.
* Moreover, the creature automatically fails [[Strength]] and [[Dexterity]] {{SavingThrow}}s.
* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[Attack_Roll#Critical_Miss_/_Critical_Hit|Critical Hit]] if the attacker is within {{C|{{Range|m=1.5|ft=5}}}} of the creature.
* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[Attack_Roll#Critical_Miss_/_Critical_Hit|Critical Hit]] if the attacker is within {{Range|m=1.5|ft=5}} of the creature.
* Removed by taking damage, receiving [[Help]] or being [[shove|Shoved]].
* Removed by taking damage, receiving [[Help]] or being [[shove|Shoved]].
| type = unconscious
| type = unconscious
}}
}}

Revision as of 16:28, 7 January 2024

Condition Type Icon.pngUnconscious

Sources of Sleeping