Sneak Attack (Melee): Difference between revisions

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| save =  
| save =  
| additional =  
| additional =  
| higherlevels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical|drs=t}} damage, up to 6d6 at Level 11:
| higherlevels =  
 
* {{DamageText|2d6|Physical|drs=t}} at [[Rogue]] Level 3
* {{DamageText|3d6|Physical|drs=t}} at [[Rogue]] Level 5
* {{DamageText|4d6|Physical|drs=t}} at [[Rogue]] Level 7
* {{DamageText|5d6|Physical|drs=t}} at [[Rogue]] Level 9
* {{DamageText|6d6|Physical|drs=t}} at [[Rogue]] Level 11
 
'''Note:''' Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should.
| variant of = Sneak Attack
| variant of = Sneak Attack
| class learns at level 1 = Rogue
| class learns at level 1 = Rogue
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
| notes = * For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical|drs=t}} damage, up to 6d6 at Level 11:
** {{DamageText|2d6|Physical|drs=t}} at [[Rogue]] Level 3
** {{DamageText|3d6|Physical|drs=t}} at [[Rogue]] Level 5
** {{DamageText|4d6|Physical|drs=t}} at [[Rogue]] Level 7
** {{DamageText|5d6|Physical|drs=t}} at [[Rogue]] Level 9
** {{DamageText|6d6|Physical|drs=t}} at [[Rogue]] Level 11
* Sneak Attack refreshes after the Rogue's turn ends.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
* When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
* When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
}}
}}

Revision as of 06:44, 9 December 2023

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Sneak Attack Melee.webp

Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.

The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).

See also: Sneak Attack (Ranged) Sneak Attack (Ranged)

Description

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Cost:
Action
Damage:
Weapon Damage TypesPhysical
+
D6 Physical.png 1d6 (1~6) Damage TypesPhysical damage
Details:
 Range: Normal weapon range
Recharge: Per turn

How to learn

Classes:

This action is a variation of:
Sneak Attack Sneak Attack

Notes

  • For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Damage TypesPhysicalDRS damage, up to 6d6 at Level 11:
  • Sneak Attack refreshes after the Rogue's turn ends.
  • As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.
  • When Sneak Attack is applied automatically to a triggering attack via the reaction system, it is treated as a "DRS"