Spirit Guardians (Radiant): Difference between revisions

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'''Spirit Guardians: Radiant''' is a variation of the [[Spells#3rd Level Spells|Level 3]] Conjuration Spell, [[Spirit Guardians]]. This variant of the spell deals <code><span style="color:#ffcc00">Radiant</span></code> damage.
{{SpellPage
| name = Spirit Guardians: Radiant
| image = Spirit Guardians Icon.png
| level = 3
| school = Conjuration
| ritual =
| classes = Cleric, War Domain
| class learns at level 5 = Cleric, War Domain
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]].
| description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Conjuration Spells]]
On a successful [[Saving Throw|Save]], targets still take half damage.


[[File:Spirit Guardians Icon.png|thumb|240x240px|{{AbilityInfobox
Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell.
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth spirits to protect an area around you. Nearby enemies take <span style="color:#ffcc00">3d8 Radiant</span>
| action type = action
damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
| attack roll =
----
| damage = 3d8
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
| damage modifier =
----
| damage type = Radiant
| Range = Self
| damage save = Wisdom
| School = Conjuration
| damage save effect = half
| Concentration = Required
| damage per =
| Duration = 10 Turns
| extra damage =
| Class = [[Cleric]]
| extra damage modifier =
|Area of Effect=3m / 10ft (Radius)|Damage=<span style="color:#ffcc00">3d8</span>|Damage Types=[[Damage Types|<span style="color:#ffcc00">Radiant</span>]]|Saving Throw=[[Wisdom]]}}]]
| extra damage type =
==Description==
| extra damage save =
Call forth spirits to protect an area around you.
| extra damage save effect =
| extra damage per =
| concentration = yes
| range = self
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd.
| notes =
| video =
}}


Nearby enemies take <code><span style="color:#ffcc00">3d8 Radiant</span></code>damage per turn, and their [[Movement Speed]] is halved.
== External Links ==
 
* {{FRWiki|Spirit guardians|long}}
On a successful save, target still takes half damage.
==Properties==
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 3 Spell Slot</code>
 
''Available to level 5 [[Cleric]].''
*{{DamageInfo|count=3|die=8|type=Radiant|per=turn}}
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
{| class="wikitable" role="presentation"
|[[File:Spirit Guardians Icon.png|frameless|25x25px]]<b> Aura: Spirit Guardian</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*Protected by spirits. Nearby enemies take<code><span style="color:#ffcc00">3d8 Radiant</span></code>damage per turn.
*On a successful save, target still takes half damage.
|}
==At Higher Levels==
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#ffcc00">1d8 Radiant</span></code> damage for each spell slot level above 3rd.

Revision as of 00:18, 17 August 2023

Spirit Guardians Icon.png

Spirit Guardians: Radiant is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description

Nearby enemies take 3d8Damage TypesRadiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

On a successful Save, targets still take half damage.

Caster can't become Invisible while Concentrating on this spell.

Properties

Damage
D8 Radiant.png 3d8 (3~24) Damage TypesRadiant damage (Wisdom save to halve)
Details
 Range: Self
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant damage for each spell slot level above 3rd.

How to learn

Classes:

External Links