Template:Damage info: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
(Slightly better parsing to avoid catching on 'd's when specifying a non-die value)
 
(27 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}
<includeonly>{{#lvardef: die | {{{die|}}} }}{{#lvardef: count | {{{count|}}} }}{{#if: {{#pos: {{lc:{{{1|}}}}} | d20}} | {{#lvardef: die | 20}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d20}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d12}} | {{#lvardef: die | 12}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d12}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d10}} | {{#lvardef: die | 10}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d10}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d8}} | {{#lvardef: die | 8}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d8}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d6}} | {{#lvardef: die | 6}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d6}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d4}} | {{#lvardef: die | 4}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d4}} }} }} | }} }} }} }} }} }}{{#switch: {{{1}}}
| weapon = {{InfoBlob | Normal Weapon Damage }}
| unarmed = {{InfoBlob | [[Unarmed Strike|Unarmed damage]] {{DamageType|Bludgeoning}} }}
| weapon = {{InfoBlob | Normal weapon damage }}
| half weapon = {{InfoBlob | 1/2 Normal weapon damage }}
| superiority die = {{InfoBlob | {{DamageColor|Weapon|{{R|supdie|icononly=yes}}[[Superiority Die]] {{DamageType|Weapon}} damage}} }}
| #default = {{DamageInfo/Primitive
| #default = {{DamageInfo/Primitive
| count = {{{count |
| flat value =
   {{#if: {{#pos: {{{1}}} | d }} |
   {{#switch: {{{1}}}  
    {{#explode: {{lc: {{{1}}} }} | d | 0 }}
  | prof
  | proficiency = proficiency
  | #default =
    {{#if: {{#lvar: die }}
    | <!--nothing-->
    | {{{1|}}}  
    }}
   }}
   }}
}}}
| count = {{#lvar: count }}
| die = {{{die |
| die = {{#lvar: die }}
  {{#if: {{#pos: {{{1}}} | d }} |
    <!-- To get the die out of e.g. "2d6 + 3", we turn it into "2+6 + 3", use '+' as the #explode separator. -->
    {{#explode: {{#replace: {{lc: {{{1}}} }} | d | + }} | + | 1 }}
  }}
}}}
| plus = {{{plus |
| plus = {{{plus |
   {{#if: {{#pos: {{{1}}} | + }}
   {{#if: {{#pos: {{{1}}} | + }}
     | {{#explode: {{lc: {{{1}}} }} | + | -1 }}
     | {{#explode: {{lc: {{{1}}} }} | + | -1 }}
     | 0 }}
     | 0
  }}
}}}
}}}
| type = {{{type | {{{2}}} }}}
| type = {{{type | {{{2}}} }}}
Line 22: Line 27:
| per = {{{per | }}}
| per = {{{per | }}}
| save = {{{save | }}}
| save = {{{save | }}}
| save dc = {{{save dc | }}}
| save effect = {{{save effect | }}}
| save effect = {{{save effect | }}}
| con = {{#ifeq: {{{3|}}} | con | yes | {{{con | }}}}}
| delayed = {{#ifeq: {{{3|}}} | delayed | yes | {{{delayed | }}}}}
}}
}}
}}</includeonly><noinclude>
}}</includeonly><noinclude>
{{hatnote|See also [[Template:Damage info/Primitive]]}}{{documentation|content=
== New usage ==
== New usage ==


Examples:
Examples:
{{code|<nowiki>{{DamageInfo | unarmed }}</nowiki>}}
{{DamageInfo | unarmed }} (works inline)
---
{{code|<nowiki>{{DamageInfo | weapon }}</nowiki>}}
{{DamageInfo | weapon }} (works inline)
---
{{code|<nowiki>{{DamageInfo | half weapon }}</nowiki>}}
{{DamageInfo | half weapon }} (works inline)
---
{{code|<nowiki>{{DamageInfo | superiority die }}</nowiki>}}
{{DamageInfo | superiority die }}
---
''All other variants below are forced onto their own line and can't be used inline.''
---
{{code|<nowiki>{{DamageInfo | 2 | Acid }}</nowiki>}}
{{DamageInfo | 2 | Acid }}
---
{{code|<nowiki>{{DamageInfo | +2 | Acid }}</nowiki>}}
{{DamageInfo | +2 | Acid }}
---


{{code|<nowiki>{{DamageInfo | 1d8 | Slashing}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 1d8 | Slashing}}</nowiki>}}
Line 81: Line 128:
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}</nowiki>}}
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
---
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}</nowiki>}}
{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}
---
{{code|<nowiki>{{DamageInfo | +2 | Acid | con}}</nowiki>}}
{{DamageInfo | +2 | Acid | con
}}
---
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | con}}</nowiki>}}
{{DamageInfo | 2d6 | Acid | con
}}
---
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | delayed}}</nowiki>}}
{{DamageInfo | 2d6 | Acid | delayed
}}
---
{{code|<nowiki>{{DamageInfo | 2d6 | Healing}}</nowiki>}}
{{DamageInfo | 2d6 | Healing}}


== Legacy usage ==
== Legacy usage ==
Line 135: Line 210:
The {{code|plus}} parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{code|<nowiki>{{... | plus= | ...}}</nowiki>}}.  It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{code|<nowiki>{{... | plus = {{{MyOptionalPlus | 0}}} | ...}}</nowiki>}}.
The {{code|plus}} parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{code|<nowiki>{{... | plus= | ...}}</nowiki>}}.  It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{code|<nowiki>{{... | plus = {{{MyOptionalPlus | 0}}} | ...}}</nowiki>}}.


[[Category:Damage Info Templates]]
}}
[[Category:Damage info templates]]
</noinclude>
</noinclude>

Latest revision as of 19:41, 29 April 2024

Template documentation

New usage

Examples:

{{DamageInfo | unarmed }}

Unarmed damage Damage TypesBludgeoning (works inline)

---

{{DamageInfo | weapon }}

Normal weapon damage (works inline)

---

{{DamageInfo | half weapon }}

1/2 Normal weapon damage (works inline)

---

{{DamageInfo | superiority die }}

Superiority Die Damage TypesWeapon damage

---

All other variants below are forced onto their own line and can't be used inline.

---

{{DamageInfo | 2 | Acid }}

2 Damage TypesAcid damage

---

{{DamageInfo | +2 | Acid }}

+2 Damage TypesAcid damage

---

{{DamageInfo | 1d8 | Slashing}}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing damage

---

{{DamageInfo | 4d6 | Radiant}}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

---

{{DamageInfo | 1d4+1 | Force}}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage

---

{{DamageInfo | 2d10 | Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire damage per ray

---

{{DamageInfo | 1d12 | Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison damage per turn

---

{{DamageInfo | 1d8 | Piercing | modifier = melee }}

D8 Piercing.png 1d8 (1~8) + Strength modifier Damage TypesPiercing damage

---

{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

D8 Piercing.png 1d8 (1~8) + Dexterity modifier Damage TypesPiercing damage

---

{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

---

{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

D8 Bludgeoning.png 1d8 (1~8) + Wisdom modifier Damage TypesBludgeoning damage

---

{{DamageInfo | 2d6 | Cold | save = no }}

D6 Cold.png 2d6 (2~12) Damage TypesCold damage (no saving throw allowed)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage (Dexterity save to halve)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage (DC 15 Dexterity save to halve)

---

{{DamageInfo | +2 | Acid | con}}

+2 Damage TypesAcid damage (conditional)

---

{{DamageInfo | 2d6 | Acid | con}}

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage (conditional)

---

{{DamageInfo | 2d6 | Acid | delayed}}

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage (delayed)

---

{{DamageInfo | 2d6 | Healing}}

D6 Healing.png 2d6 (2~12) hit points

Legacy usage

Examples:

{{DamageInfo | count = 1 | die = 8 | type = Slashing }}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing damage

---

{{DamageInfo | count = 4 | die = 6 | type = Radiant }}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

---

{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage

---

{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire damage per ray

---

{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison damage per turn

---

{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}

D8 Piercing.png 1d8 (1~8) + Strength modifier Damage TypesPiercing damage

---

{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}

D8 Piercing.png 1d8 (1~8) + Dexterity modifier Damage TypesPiercing damage

---

{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}

D8 Bludgeoning.png 1d8 (1~8) + Wisdom modifier Damage TypesBludgeoning damage

---

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.