The Emperor/combat: Difference between revisions

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* 2x Potions of Angelic Reprieve (but no other inventory)
* 2x Potions of Angelic Reprieve (but no other inventory)
* ''Common Actions of:'' Dash, Hide, Disengage, Jump, Main Hand Attack, and Topple
* ''Common Actions of:'' Dash, Hide, Disengage, Jump, Main Hand Attack, and Topple
* ''Common Spells of:'' Telekinesis, Chain Lightning, Evard's Black Tentacles, Mind Blast,  
* ''Common Spells of:'' [[Telekinesis]], [[Chain Lightning]], [[Evard's Black Tentacles]], [[Mind Blast]],  
* ''Illithid / Mind Flayer abilities of:'' Tentacle Whip, Extract Brain, Potent Concentrated Blast, Mind Flayer Domination
* ''Illithid / Mind Flayer abilities of:'' [[Tentacle Whip]], [[Extract Brain]], [[Potent Concentrated Blast]], [[Mind Flayer Domination]]


Depending on the player's choices, the Emperor ''may'' also have access to:
Depending on the player's choices, the Emperor ''may'' also have access to:

Revision as of 04:31, 4 October 2023

This page focuses on The Emperor's behavior during turn-based combat gameplay.

This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.


Spells and Abilities

Common

Notable or Unique

Conditions

This information is not specified on The Emperor's Examine page, but has resulted from contributor testing. If this information varies depending on whether The Emperor is hostile, allied, or neutral, then please specify this in the applicable section.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

The Emperor is immune to all of the following Conditions:

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

The Emperor can be affected by all of the following Conditions:

  • Sluggardly
  • Shredded Armour

Encounters

This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter.

Help Your Protector - Astral Plane

This encounter is triggered by the quest Help Your Protector during Act Three.

  • Even if friendly, the player cannot control his actions like a companion or summon.
  • When the Emperor takes enough damage, they will use at least one Potion of Superior Healing. Inventory has not been verified to determine how many of these potions are available.

Things to know about The Emperor's behavior in this fight:

  • When The Emperor's hit points reach 0, the combat encounter immediately ends and triggers a cutscene. Details of this cutscene are intentionally omitted from this page, because this page is about combat information.

Confront the Elder Brain - Upper City

When it is finally time to Confront the Elder Brain, the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this experience.

As soon as cutscenes end, the player is able to "switch to" the view of The Emperor like any other summon or friendly character. All of his Hotbar buttons are found on the "Common" Tab.

This version of The Emperor has access to:

Depending on the player's choices, the Emperor may also have access to:

Things to know about The Emperor's behavior in this fight:

  • When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws.

Notes and References