The Impaler

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Revision as of 12:59, 1 March 2024 by Bobdodo (talk | contribs) (Created page with "{{inaccessible}} {{WeaponPage| | image = Pike +2 Faded.png | icon = Pike +2 Unfaded Icon.png | description = {{very rare|The Imapler}} is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills. | quote = Yes, but what exactly is hitting you? | category = martial | melee or ranged = melee | handedness = two-handed | type = Pikes | rarity = very rare | enchantment = +2 |...")
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The Impaler image

The Imapler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills.

Description Icon.png
Yes, but what exactly is hitting you?

Properties

Damage
D10 Piercing.png 1d10 + 2 (3~12) + Strength modifier Damage TypesPiercing damage
Details
Pikes Pikes
Rarity: Very Rare
Enchantment: + 2
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 480 gp
UID MAG_Generic_01_Pike_2
UUID 53023726-12bd-4871-805a-66744321dfdb

Special

The holder of this item gains:

Break the Unbroken
Deals an additional 1d10Damage TypesPiercing to targets that still have all their hit points.
Death Drinker
Gain 2d10 temporary hit points when landing a killing blow on an enemy with this weapon.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Rush Attack Rush Attack ()
    Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.
  • Piercing Strike Piercing Strike ()
    Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.
  • Brace (Melee) Brace ()
    Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
  • Bloodrender Bloodrender ()
    Deal additional damage equal to your proficiency bonus. On a successful hit, you gain Bloodrender which lets you deal more damage at the cost of some hitpoints.