Turn Undead: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
(In game description says 4d6 radiant damage, not 2d6)
Line 13: Line 13:
{{Condition|Turned|duration=3|save=WIS}}
{{Condition|Turned|duration=3|save=WIS}}
== At Higher Levels ==
== At Higher Levels ==
* At level 5, [[Cleric]]s gain {{IconLink|Turn Undead Icon.png|Destroy Undead|size=25}}, which causes Turn Undead to deal {{DamageText|2d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures.
* At level 5, [[Cleric]]s gain {{IconLink|Turn Undead Icon.png|Destroy Undead|size=25}}, which causes Turn Undead to deal {{DamageInfo|4d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures.


== Progression ==
== Progression ==
* Learns at level 1: {{Class|Cleric}}
* Learns at level 1: {{Class|Cleric}}

Revision as of 07:32, 31 July 2023

Turn Undead Icon.png

As an action, present your holy symbol and cause undead creatures to flee.

Description

Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage.

Properties

Action + Channel Divinity Charges Icons.png Channel Divinity Charge

  •  Range: Self
  • AoE: 9 m / 30 ft (Radius)
Turned Turned

Duration: 3 turns

Wisdom saving throw

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

At Higher Levels

Progression