Water Myrmidon

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Revision as of 15:19, 16 February 2024 by T-Furan (talk | contribs) (Patch 6 change, it is now not possible to kill water elementals and myrmidons with water chasms.)

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Attacks and abilities

D8 Piercing.png 1d8 + 7 (8~15) Damage TypesPiercing damage
+
D6 Cold.png 1d6 (1~6) Damage TypesCold damage
  • Attacks deal 1d8 + 3 + Strength ModifierDamage TypesPiercing + 1d6Damage TypesCold damage.
Normal weapon damage
+
D10 Cold.png 1d10 (1~10) Damage TypesCold damage

Pierce a creature with your frost-rimed trident and Chilled Chill it.
 Melee: 1.5 m / 5  ft
D8 Cold.png 3d8 (3~24) Damage TypesCold damage

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
AoE: 9 m / 30 ft (Radius)

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Notes

  • If thrown into a water chasm, the Water Myrmidon will float back into safety.

External links